![]() Over 70 Presets for fast motion graphics creation.Powerful parameter graphing keyframeable system.Expanded library of over 60 3D Objects/Models.Here’s a brief breakdown of what’s new in Form 3. The great thing is that your Forms will interact with AE’s lighting and cameras to make them a seamless part of your compositions. You can create your forms, again much like in Particular, via the tools at the bottom of the Form Designer, and as soon as you click “Apply” it’s immediately available to you in After Effects. You have access to over 70 presets in the Form Designer: That’s essentially the difference between the two effects, but how you create your “forms” in Form is very similar to creating your particle systems in Particular. You choose what “form” you would like the tens, hundreds or even thousands of particles to make. The difference in Form is that it, much like Particular, works with particles, but these particles are always here. Particular also has an emitter, so you can decide where these particles will being their “life’s journey”. Particular’s particles are born, do something in their “lives” (change color, grow bigger, etc), and then they, for lack of a better term, die. It’s very interesting that Red Giant decided to focus on Particular and Form for this update, as they are very similar effects to each other, but different in one key way. Multiple particle systems in the same 3D Space.Updated Designer for building effects visually.I did say that Particular 3 was updated in this release of the Trapcode Suite, so here’s a quick breakdown of what’s new! The best part is that if you have absolutely no idea where to start, you can pick a preset, and break down the technique that was used to create it, and pull out whatever pieces you need from there. ![]() You can move through a very visual interface, and adjust the main parameters from the Emitter to the Particles themselves to Shading, to Physics (Gravity, Air, etc) and even add Auxiliary systems. Now, Particular’s presets are cool, but it’s the particle building tools that really make this the best particle system generator out there today. What’s totally awesome is that there are certain presets you can call up, and they don’t appear to do anything, but once you’ve selected them, simply click on the Canvas and start dragging around, and you’ll immediately notice that the Canvas is interactive, and you can get a real-time idea of exactly what the preset will do when you animate it. To access the presets, simply click on the Preset button at the top left of the interface, an the preset window will immediately appear from the left side of the interface. Once applied, you’ll notice that the standard default particle system looks just the way it has since version 1.0 of the effect.īut, once you call up the Effect Controls window, you can click on the “Designer” button to get access the particle designer, to either access the preset window, or begin to create your own particle look. Well, Particular’s toolset has been expanded to be more in line with MB Looks, as well as other effects in the Red Giant family (like Universe). If you’re familiar with Magic Bullet Looks, you’ll know that it was designed with a very cool interface that let’s you expose and hide all the panels you need to work with, so you can keep your work as the center of attention. Particular has taken some interesting steps over the last few years, and it’s been an interesting journey for it, as well as the other effects that Red Giant make. I’m not going to go into any detail about these effects, as they have pretty much been a staple of motion graphic design for longer than I can remember, and instead, I want to focus on the three effects that did receive an update, and that is Particular, Form and Tao. ![]() ![]() What’s important for me to point out with the Trapcode suite, is that when a new release comes along, not necessarily all the effects are updated, so in this version the effects that are the same as the previous release include: Let’s see what’s been updated in this go around!īefore we jump in and talk about what’s new, I want to mention that if you haven’t updated Trapcode’s effects in awhile, you’re going to need to look for them in a new place, as they are no longer referred to as Trapcode in AE. Red Giant is back with Trapcode Suite 14, the newest release of its popular After Effects plug-ins. A lot, and I always have my “stable” of effects that I find myself constantly going to, and Trapcode definitely has some of those effects. ![]()
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